#ifndef PERLIN_H
#define PERLIN_H

/** Code source de la page http://www.codermind.com/articles/Raytracer-in-C++-Part-III-Textures.html */
class Perlin {
public:
	Perlin();
	float noise(float x, float y, float z);
	virtual ~Perlin();
private:
	int p[512];
};

#endif 

